OpenGL ES 1.1
Supported by:
- Android 1.6
- Apple iOS for iPad, iPhone, and iPod Touch
- RIM’s BlackBerry 5.0 operating system series[17] (only BlackBerry Storm 2, BlackBerry Curve 8530 and later models have the needed hardware[18])
- BlackBerry PlayBook
- BlackBerry BB10
- Various Nokia phones such as Nokia N95, N93, N93i, and N82.
- The Palm webOS, using the Plug-in Development Kit[19]
Nintendo 3DS[20]
OpenGL ES 2.0
Supported by:
- The Android platform since Android 2.0 through NDK and Android 2.2 through Java
- Apple iOS 5 or later in iPad, iPad Mini, iPhone 3GS or later, and iPod Touch 3rd generation or later
- BlackBerry devices with BlackBerry OS 7.0 and Blackberry 10, as well as the BlackBerry PlayBook
- Google Native Client
- Various Nokia phones (such as Symbian^3 based Nokia N8, MeeGo based Nokia N9, and Maemo based Nokia N900[22])
- Palm webOS, using the Plug-in Development Kit[19]
- The Pandora console
- The Raspberry Pi
- The Odroid
- Various Samsung mobile phones (such as the Wave)
- Web browsers (WebGL)
- The GCW-Zero console
OpenGL ES 3.0
Supported by:
- Android since version 4.3, on devices with appropriate hardware and drivers, including:
- Nexus 7 (2013)
- Nexus 4
- Nexus 5
- Nexus 10
- HTC Butterfly S
- HTC One/One Max
- LG G2
- LG G Pad 8.3
- Samsung Galaxy S4 (Snapdragon version)
- Samsung Galaxy Note 3
- Samsung Galaxy Note 10.1 (2014 Edition)
- Sony Xperia Z/ZL
- Sony Xperia Z1
- Sony Xperia Z Ultra
- Sony Xperia Tablet Z
- iOS since version 7, on devices including:
- iPhone 5S[23]
- iPad Air
- iPad mini with Retina display
- BlackBerry
- BlackBerry 10 OS version 10.2 in BlackBerry Z30.
Supported by some recent versions of these GPUs:
- Adreno 3xx and 4xx series (Android, Windows Phone 8, Windows RT)
- Mali T6xx series (Android, Linux, Windows 7)
- PowerVR Series6 (iOS, Linux)
- Vivante (Android, OS X 10.8.3, Windows 7)
- Nvidia (Android, Linux, Windows 7)
- Intel (Linux)
Reference
http://en.wikipedia.org/wiki/OpenGL_ES##References