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1>—— 已启动生成: 项目: BoudingCollision, 配置: Debug Win32 ——
1>生成启动时间为 2012/3/24 2:54:16。
1>InitializeBuildStatus:
1> 正在创建“Debug\BoudingCollision.unsuccessfulbuild”,因为已指定“AlwaysCreate”。
1>ClCompile:
1> BoundingSphere.cpp
1>e:\visual studio 2010\projects\gameproject\files\boudingcollision\boudingcollision\boudingcollision\boundingsphere.cpp(355): warning C4996: ‘sprintf’: This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1> d:\program files\microsoft visual studio 10.0\vc\include\stdio.h(371) : 参见“sprintf”的声明
1>e:\visual studio 2010\projects\gameproject\files\boudingcollision\boudingcollision\boudingcollision\boundingsphere.cpp(358): warning C4996: ‘sprintf’: This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1> d:\program files\microsoft visual studio 10.0\vc\include\stdio.h(371) : 参见“sprintf”的声明
1>ManifestResourceCompile:
1> 所有输出均为最新。
1>Manifest:
1>
1>mt.exe : general error c101008a: Failed to save the updated manifest to the file “Debug\BoudingCollision.exe.embed.manifest”. Bpo
1>
1>
1>生成失败。
1>
1>已用时间 00:00:02.41
========== 生成: 成功 0 个,失败 1 个,最新 0 个,跳过 0 个 ==========
solution:
按照指示,建立一个新工程.